At Trinity School, Design and Technology is a practical and highly creative subject area that helps students develop the skills required to thrive in an increasingly technological world.
Drawing on disciplines such as Mathematics, Science, Engineering, Computing and Art, Design and Technology enables students to develop an iterative process to designing and making. Students are encouraged to explore a range of domestic, local and industrial contexts.
Key Stage 3
At Key Stage 3 in Design and Technology students rotate around 3 different areas; Designing for Others, Food Preparation and Nutrition, Working with Materials. Each year group has a different focus within these areas.
- Designing for Others – Design a coat hook design in the style of a Design Movement, students will learn about the design cycle and about a range of design movements and designers.
- Working with Materials (cycle 1) – Metal hook manufacture, students will learn how to work with metal and be introduced to a range of processes and machinery.
- Working with Materials (cycle 2) – Textiles pencil case, students will make a pencil case based on the Memphis Milano movement and Bio-mimicry. They will learn how to use the sewing machines for the first time as well as printing, applique and embroidery methods.
- Food Preparation and Nutrition – Students will learn to cook and evaluate four dishes that will teach basic cooking skills. They will then use these skills to design, plan and make their own healthy burger or kebab.
- Designing for Others – Students will learn about mechanisms, properties of timber and build on their knowledge of the design cycle to design an automaton toy.
- Working with Materials (cycle 1) – Manufacture of a timber frame and mechanisms for the automaton they have designed. Students will be introduced to a range of tools, machines and processes for woodwork.
- Working with Materials (cycle 2) – Complete the manufacture of automaton; work with fabrics and acrylic, with a focus on finishing techniques to create their designed automaton.
- Food Preparation and Nutrition – Nutrition and the Eatwell Plate, students will build on their practical skills to learn how to cook 4 healthy dishes with a different nutritional focus. They will then design, plan, make and evaluate their own balanced, healthy main meal.
- Designing for Others – Architecture design project, students will learn about iconic architects and about the factors that must be considered when designing spaces. They will also be encouraged to research and use new and emerging technologies within their designs.
- Working with Materials (cycle 1) – Use a range of modelling materials and techniques to create a architectural models of students’ designs.
- Working with Materials (cycle 2) – Design and make an automaton toy, students will learn about mechanisms and a range of skills, techniques and processes to prepare them for GCSE.*
- Food Preparation and Nutrition – Students will learn a range of skills, learn about nutrition to prepare them for the Food Preparation and Nutrition GCSE. They will also learn about environmental impacts of sourcing ingredients, different cultures and functions of ingredients.
* This project will only be running in 2016/2017, this is because year 9 students did not have access to a workshop last year while the school was in temporary accommodation.
Key Stage 4
Product Design – Year 10 (OCR)
This GCSE is assessed through a combination of 60% controlled assessment (coursework), 20% written exam and 20% practical exam.
Students will develop a range of making and assembling skills, learn about drawing and graphical representation and design development. They will have the use of computers for drawing and product creation through the use of computer aided manufacture. Product Design also gives students an increased knowledge of, and competence with, using ICT in a practical way.
This GCSE is suitable for any students wishing to pursue a career in engineering, design or manufacturing